Image
Games

Is Clair Obscur: Expedition 33 really that good?

Winner of multiple awards at The Game Awards, Sandfall Interactive’s RPG stands as one of the decade’s most striking narrative experiences

By Bruno Martins on Dec 17, 2025, 7:33 AMReading time: 5 minutes

Clair Obscur: Expedition 33 arrived surrounded by expectation, curiosity, and a fair amount of skepticism. A French RPG from a debut studio, with a strong narrative focus and bold artistic direction, hardly seemed like a natural contender to dominate global award shows. Yet the game not only met expectations but exceeded them, becoming one of the most discussed, analyzed, and awarded titles in recent years.

The question that naturally arises is straightforward: Is Clair Obscur: Expedition 33 really that good? The short answer is yes — but the honest answer demands context, analysis, and depth. This is not a game that shines through a single mechanic or superficial spectacle; its strength lies in the careful combination of narrative, art, design, and meaning.

A world condemned by time

The core premise of Clair Obscur: Expedition 33 is as simple as it is unsettling: every year, an entity known as the Paintress paints a number on the horizon. Everyone who reaches that age simply ceases to exist. There is no moral judgment, no exceptions — only the end. With each new cycle, expeditions are sent in an attempt to stop this inevitable fate.

This concept immediately sets the tone of the game. Unlike many RPGs that rely on grand threats or cartoonish villains, here the enemy is abstract, silent, and inevitable. Time is not just a narrative element — it is the true antagonist.

A mature and existential narrative

The narrative of Clair Obscur: Expedition 33 is not content with simply telling a story. It questions, provokes, and constantly invites the player to reflect. Themes such as mortality, legacy, purpose, and acceptance of finitude are handled with a maturity rarely seen in the genre.

The characters are not traditional RPG archetypes. They carry doubts, fears, and contradictions, reacting to the world in believable ways. Each line of dialogue feels carefully written to reinforce the sense of urgency and fragility that permeates the entire journey.

Combat: tradition with its own identity

In terms of gameplay, Clair Obscur: Expedition 33 adopts a turn-based combat system, but with subtle real-time elements that add tension and engagement. The game does not reinvent the genre, but executes it with remarkable competence and personality.

Each battle carries narrative weight, not just mechanical purpose. The player feels that every encounter is another step in a desperate mission, reinforcing the connection between gameplay and story — something many RPGs attempt, but few achieve with such cohesion.

Award-winning art direction and soundtrack

Visually, Clair Obscur: Expedition 33 is an interactive work of art. Inspired by the Belle Époque and surrealism, the game uses hand-painted environments, contrasting colors, and symbolic compositions to convey emotion without relying on words.

The soundtrack, winner of Best Music at The Game Awards, acts as an invisible character. Melancholic, delicate, and occasionally epic, it amplifies every moment of the journey and lingers in the player’s memory long after the credits roll.

Recognition and legacy

The impact of Clair Obscur: Expedition 33 was solidified by its victories in multiple categories at The Game Awards, including Game of the Year, Best Narrative, and Best Art Direction. This recognition not only validated Sandfall Interactive’s work but also signaled a broader industry openness to new voices and ideas.

In the end, Clair Obscur: Expedition 33 is not just “that good.” It is a powerful reminder that video games can be art, reflection, and emotion — all at once. A milestone for the genre and a title that will be discussed for many years to come.

Most read of the month

1º Golden Globes 2026: the big winners and the trends shaping the future of film and televisionMovies2º Super Mario Galaxy: The Movie | Why This Is the Adaptation Nintendo Should MakeMovies